Archive for January, 2008

The Zen of Film Soundtrack Mixing

Tuesday, January 29th, 2008

mixer11.jpg Blending the layers of any soundtrack together is naturally an exercise in compromise. Many fall prey to volume wars: make THIS louder, no make THIS louder, wait now I can’t hear THIS…. until most sound elements in the mix are hitting their head against the ceiling and the subtle beauty of dynamic range has gone out the window.

Dialogue, especially, is the number one volume concern for filmmakers. Rightfully so, most of the time the dialogue is the sonic layer that is telling the story.

Most filmmakers want the magic number for where the dialogue level should sit. If it did exist, this decibel level would at the least need adjustment for whispers, shouts, and perhaps when characters are nearer to/further from the camera. Fact is, the spoken word has quite a dynamic range and the art of the engineer is knowing how to shape it so it comes through a speakerbox in pleasing ways.

Ironically, getting levels right in a mix has more to do with getting the studio sounding right, not the mix. Experienced Re-recording Mixers - they are the engineers who have to negotiate sonic space for dialogue, sound effects, ambiences, and music (in other words, they mix the picture) - speak in a zen-like tongue, frustrating those who want to mix their own soundtracks. The pros talk more about getting your ears adapted to defining what is loud and what is soft. They plug proper bass management, room calibration, and acoustical treatments. Everything except the magic number.

Aspiring engineers who want to get their mixes sounding more to broadcast standards should take a tip from the pros: get the studio sounding right, and the mixes will follow.

photo courtesy http://www.flickr.com/photos/36429573@N00/

Sound Design Helps Football Hit Harder

Monday, January 28th, 2008

football.jpgWatching American football in recent years is a much more immersing experience than years ago. Of course the HD revolution brought us gorgeous picture detail, ability to rewind/replay/record, and closer cameras that put us right on the field. But let’s talk about some of the audio engineers’ more subtle techniques for getting us all riled up.

First off, we have 5.1 surround-sound. Mix a little crowd into those surround speakers and suddenly the viewer is immersed in the weekend insanity of 30,000 bankers, bartenders, and bookkeepers. Surround-sound adds another layer of realism and intimacy of the game.

Long-time football fans will also remember the days before the shotgun microphones were able to pick up every little grunt of the quarterback, players, and refs. And now sound designers enhance critical moments of snaps, catches, and tackles by laying stock sound effects into the mix. Ball hits player, player hits player, player hits ground - and you FEEL each one of them - thanks to impact sound effects. Whether recorded live or placed by hand, impact effects are a welcome addition to football in recent years and definitely help the hard work and pain of the players to hit home - right in the gut.

Filmmakers can use these same techniques of laying in sound effects and ambiences to enhance crowd scenes, fight scenes, and almost any drama. Stock sounds are widely available both for free online and as part of commercial sound effects libraries so why not use them? With a careful ear toward creating a more full-featured mix, filmmakers don’t have to let their films ride on just dialogue; they can create immersive worlds that help viewers feel what their characters are feeling.

photo courtesy http://www.flickr.com/photos/padrian2/

Sound + Picture

Gardner's Guide to Audio Post-production

A little knowledge is a dangerous thing. But a little knowledge about how soundtracks are made is filmmaking enlightenment.

Check out more articles, links, and Mark's book on Audio Post-production at the What Sound website.

 

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